Technological Brain Stimulators Mental Jogging Book
Brainteasers consist of exercises designed to "stretch the imagination" and stimulate creative problem solving. A statement is given for which a number of answers are evoked from participants. There are no "right" or "wrong" answers. Any answer no matter how "crazy" it may sound is a correct answer, however the answer should be relevant to the problem. Simply write down responses to the statements given below with as many answers as possible. The responses may be scored as indicated in the scoring section.
Example:
Q: Six or more ways to make a reflecting surface
A: 1. Use tinfoil 2. Get a kit from Edmund Scientific Company 3. Polish it 4. Pour liquid in a dish 5. Use fine grit, finish with jeweler's rouge 6. Deposit silver, aluminum, copper, etc. on surface 7. Blow soap bubble 8. Rub with soft cloth 9. Hand a plain piece of paper Midas 10. Apply nail varnish 11. Take a surface and teach it to think 12. Electrodeposition of metal, then rub down 13. Stop disturbing the water 14. Put glass on it
Questions:
1. Six or more ways to produce electricity 2. Seven or more reasons for not having computers 3. Six or more ways to move a vehicle without an engine 4. Nine or more uses of dust 5. Eight or more problems that had to be overcome to fly to the moon 6. Seven or more ways to carry ten wooden hanger 7. Six or more ways to light a pipe 8. Seven or more ways to prevent a candle from burning down 9. Eight or more new uses for cellophane tape 10. Seven or more things you would have to change about your body to become a bird 11. Eight or more non-writing uses of a pencil 12. Seven o more novel uses of crushed ice 13. Six or more ways to avoid spilling coffee while driving 14. Six or more uses of the jet stream 15. Eight or more reasons for not exploring Mars
Scoring
1. For each answer up to the number requested, one point 2. For every answer over the number requested and under 25, two 3. For answers 26-30, three points 4. For answers 31-50, four points
Mental Jogging, Reid J. Daitzman, Richard Marek Publishers, New York, NY, 1980 365 Games to Enjoy, to Stimulate the Imagination, to Increase Ability to Solve Problems and Puzzles Questions and example are from Mental Jogging and used with Permission of the author and publisher
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